Commander is the social heart of Magic. Players build 100-card decks with no duplicate cards (other than basic lands), each helmed by a legendary creature that defines the deck's color identity and often its strategy. Games are typically free-for-all with 3–5 players, which means politics, table talk, and unexpected alliances are part of the experience. The format's enormous card pool and singleton rule make for wildly diverse games — you might face down a finely-tuned combo engine one round and a dinosaur tribal deck the next. Whether you're playing at a kitchen table or a packed LGS night, Commander is where most of Magic's community lives right now.
Official Rules Document

Archetypes

Format Averages

Average Game Duration

57m 35s

across 408 games

Average Turn Count

9

across 280 games

Brackets

1 Bracket 1: Exhibition
2 Bracket 2: Core
3 Bracket 3: Upgraded
4 Bracket 4: Optimized
5 Bracket 5: cEDH
Avg Duration: 37m 43s (100 games) Avg Turns: 6 (75 games)

Other Formats