Commander is the social heart of Magic. Players build 100-card decks with no duplicate cards (other than basic lands), each helmed by a legendary creature that defines the deck's color identity and often its strategy. Games are typically free-for-all with 3–5 players, which means politics, table talk, and unexpected alliances are part of the experience. The format's enormous card pool and singleton rule make for wildly diverse games — you might face down a finely-tuned combo engine one round and a dinosaur tribal deck the next. Whether you're playing at a kitchen table or a packed LGS night, Commander is where most of Magic's community lives right now.
Official Rules Document

Brackets

1. Bracket 1: Exhibition
2. Bracket 2: Core
3. Bracket 3: Upgraded
4. Bracket 4: Optimized
5. Bracket 5: cEDH

Format Averages

Average Game Duration

56m 52s

across 265 games

Average Turn Count

8

across 137 games

Recently Added Decks

Most Played Decks

Other Formats